# Sons of Samson — Manga Script
### Panel-by-panel adaptation, Chapters 1–3
Camera terms used throughout: **WS** (wide shot), **ES** (establishing shot), **MS** (medium shot), **CU** (close-up), **ECU** (extreme close-up), **OTS** (over-the-shoulder), **POV**, **2-SHOT**, **INSERT** (object focus), **LOW/HIGH ANGLE**, **DUTCH ANGLE**, **BIRD'S EYE**, **REACTION SHOT**.
### Visual quick-reference
- **Ace** — 21, 5'9", sharp-jawed, dark hair growing past a once-precise cut, lean/ectomorph build gaining sudden definition, brown-gold eyes, easy rich-kid posture.
- **Anna** — 20, athletic, red jacket rarely off her shoulders, expressive/smirking face.
- **Guil** — 21, shaggy hair over one eye, permanently a little hazy, paint-stained hands.
- **Lotus** — 21, all black but clean/deliberate, short hair, guarded expression that rarely shows what she's thinking.
- **Rosetta** — 30s, warm but sharp-eyed, practical clothes, sleeves rolled.
- **Jaguar** — wiry, capable hands, unnervingly calm.
- **Elena** — hair so pale it reads almost white, bright blue eyes, freckles, soft-spoken.
- **Hushim** — massive, blunt, dead-eyed calm rather than rage; grip-and-mass build, not athletic.
- **Tod** — deliberately plain, forgettable, until he isn't.
---
## CHAPTER ONE: BORN
### Page 1
**Panel 1**
**Camera:** ES, low and slow — a black SUV's dashboard glowing faintly in an otherwise dark interior, shot through the windshield from outside the car so the forest is visible wrapping around it.
**Setting:** Woodcreek Forest at night — dense treeline, no streetlights, a sliver of moon. Humid late-summer air, faint mist low to the ground. The only light source is the dashboard and the orange ember of a joint.
**Characters:** Interior silhouettes only — Ace in the driver's seat, Guil passenger, Anna and Lotus in the back, all barely lit.
**Action:** The radio crackles on. No characters visible clearly yet — this panel is mood-setting.
**Dialogue:**
> **RADIO (DJ)** *(warm, lazy late-night radio cadence, slightly bored with his own script)*: "It's Wednesday, ten-thirty p.m., and the night is looking good. How are we feeling tonight, Themelio City?"
**Panel 2**
**Camera:** INSERT — tight on the radio dial/dashboard display, the DJ's voice as the only content of the panel (radio waves rendered as small motion lines).
**Setting:** Same dark interior, dashboard glow only.
**Dialogue:**
> **RADIO (DJ)** *(tone shifts — leans in, half-amused)*: "I'll tell you — I'm feeling jazzy. But before that, some news."
**Panel 3**
**Camera:** WS, exterior — a chain-link and concrete prison wall shattered outward, rubble scattered across a floodlit yard, several security lights knocked crooked. (This is a cutaway/imagined image over the radio narration, rendered slightly desaturated to mark it as reported, not seen firsthand.)
**Setting:** North Prison exterior, night, harsh sodium floodlights, dust still hanging in the air over the broken wall.
**Dialogue:**
> **RADIO (DJ)** *(voiceover, more serious now)*: "Not too long ago we had ourselves a massive breakout at the north prison. Witnesses say the wall came down like it took a direct hit from a boulder."
**Panel 4**
**Camera:** ECU — a single mugshot-style photo of Hushim (heavy brow, dead-eyed stare) filling the panel, as if flashed on a TV chyron.
**Setting:** No physical setting — this is a graphic/text-overlay panel, his name stamped beneath in bold.
**Dialogue:**
> **RADIO (DJ)** *(voiceover, grave)*: "There's one name police did confirm — Hushim. Stay indoors tonight. Walk in groups. Lock your doors."
---
### Page 2
**Panel 1**
**Camera:** MS, from outside the passenger window looking in as it cracks open.
**Setting:** Interior, dashboard light now catching Guil's face — shaggy hair falling over one eye, an unlit joint between two fingers.
**Characters:** Guil in profile, leaning toward the gap in the window.
**Action:** Guil lights the joint; the ember flares orange, briefly lighting his face from below.
**Dialogue:**
> **GUIL** *(lazy grin, exhaling as he speaks — unbothered, half-teasing)*: "Well, isn't that perfect. Y'all ever wonder if Hushim's one of them superhumans? I heard he's the one that busted the wall down himself."
**Panel 2**
**Camera:** OTS from behind Guil, framing Ace at the wheel, dashboard light carving sharp lines across his face.
**Setting:** Driver's seat, forward-facing, headlights not yet on.
**Dialogue:**
> **ACE** *(one eyebrow raised, dry, unconvinced)*: "You actually believe that superhuman stuff is real?"
**Panel 3**
**Camera:** CU on Guil, turned slightly toward Ace, pointing a finger for emphasis.
**Dialogue:**
> **GUIL** *(mock-philosophical, proud of the line)*: "The absence of evidence isn't the evidence of absence, bro."
**Panel 4**
**Camera:** CU, Ace, flat stare.
**Dialogue:**
> **ACE** *(deadpan)*: "You can't be serious."
**Panel 5**
**Camera:** 2-SHOT, back seat — Anna with arms folded over her red jacket, Lotus beside her looking out the window, unreadable.
**Dialogue:**
> **ANNA** *(exasperated, half-laughing at them)*: "There is no way you two are sitting here debating rumors while there's an actual killer on the loose. Can we please wrap up and go home?"
---
### Page 3
**Panel 1**
**Camera:** MS, Guil twisting around in his seat to face the back, grin wide.
**Dialogue:**
> **GUIL** *(playful, stretching the moment out)*: "So soon? Night's still young, what's the rush. Besides — even if Hushim finds us, we got this."
**Panel 2**
**Camera:** INSERT, tight on Guil's hands popping the glove compartment and pulling out a handgun, flipping the chamber open with practiced ease.
**Setting:** Dashboard light glinting off the metal.
**Action:** No dialogue — pure hand-focus panel, checking the rounds.
**Panel 3**
**Camera:** CU, Guil, smug.
**Dialogue:**
> **GUIL**: "And it's registered. How great is that?"
**Panel 4**
**Camera:** CU, Lotus — first clear, direct look at her face this chapter. Calm, but firm, eyes locked on the gun rather than Guil.
**Dialogue:**
> **LOTUS** *(quiet, even, no room for argument in the tone despite the softness)*: "Please put that away. We don't want another accident like last time."
**Panel 5**
**Camera:** WS, full car interior, all four visible for the first time in one frame.
**Action:** Ace, Anna, and Guil all burst out laughing at once.
**Dialogue:**
> **GUIL** *(groaning, dragging a hand down his face, still grinning)*: "Oh, come on. There is no way you all still remember that."
**Panel 6**
**Camera:** MS, Ace, wiping his eyes, still laughing, hand moving to the key in the ignition.
**Dialogue:**
> **ACE** *(teasing, warm)*: "You pissed your pants, bro. There's no way any of us could forget that."
---
### Page 4
**Panel 1**
**Camera:** LOW ANGLE, exterior, headlights snapping on and sweeping gold across the treeline as the engine turns over.
**Setting:** Woodcreek Forest, the Range Rover's headlights the brightest thing in frame.
**Dialogue:**
> **ACE** *(more serious now, under the humor)*: "But he's right, we should get moving before Hushim actually does find us."
**Panel 2**
**Camera:** WS, tracking shot alongside the car as it exits the treeline onto the main road, the distant orange glow of Themelio City's skyline replacing the dark forest on the horizon.
**Setting:** Transition from forest to city outskirts — sodium streetlights beginning to appear.
**Panel 3**
**Camera:** OTS from the back seat, Anna leaning forward between the front seats, chin propped on her hand, close to Ace.
**Dialogue:**
> **ANNA** *(sing-song, casual)*: "Heyyy, Ace. When are your parents coming back?"
**Panel 4**
**Camera:** CU, Ace, eyes still on the road, unbothered.
**Dialogue:**
> **ACE**: "Mmh — two or three weeks, they said. Not totally sure. Why?"
---
### Page 5
**Panel 1**
**Camera:** CU, Anna's face in profile, biting her lower lip, leaning in close to Ace's ear.
**Setting:** Interior lit only by passing streetlights, sliding across her face in bands.
**Dialogue:**
> **ANNA** *(voice dropped low, teasing but genuinely flirtatious)*: "Well... do you mind if I sleep over tonight, handsome?"
**Panel 2**
**Camera:** CU, Ace, heat visibly rising in his face, throat working as he searches for a response.
**Action:** No dialogue — reaction panel.
**Panel 3**
**Camera:** INSERT — the rearview mirror, framing just Lotus's eyes reflected in it, watching Ace. Not smiling.
**Setting:** Small mirror-shaped panel border to emphasize this is specifically what Ace sees.
**Panel 4**
**Camera:** CU, Lotus, turning away fast the instant their eyes meet, facing out the window instead, expression carefully blank.
**Action:** No dialogue.
**Panel 5**
**Camera:** POV from Ace's eyes — the road ahead drifting out of focus, his attention clearly elsewhere.
**Setting:** Motion blur creeping in at the edges of the panel to signal his distraction.
---
### Page 6
**Panel 1**
**Camera:** WS, sudden — Guil lunging forward from the passenger seat, alarm on his face.
**Dialogue:**
> **GUIL** *(shouted, all caps energy in the linework — sharp jagged speech bubble)*: "ACE, WATCH THE ROAD!"
**Panel 2**
**Camera:** DUTCH ANGLE, exterior, the Range Rover swerving hard, tire smoke and skid marks rendered with heavy motion lines. Sound effect lettering: "SKRRRRRT — BANG."
**Setting:** Dark empty road, no other cars, something unseen struck low near the front bumper.
**Panel 3**
**Camera:** INTERIOR WS, all four bodies jolted forward against seatbelts, the whole car frame drawn with a hard shake-line effect.
**Action:** No dialogue.
**Panel 4**
**Camera:** CU, Ace, both hands locked white-knuckled on the wheel, eyes wide.
**Dialogue:**
> **ACE** *(short, breathless)*: "Shit."
---
### Page 7
**Panel 1**
**Camera:** CU, Anna, hands flying to her mouth, eyes wet and panicked.
**Dialogue:**
> **ANNA** *(cracking voice, rising panic)*: "Oh my God, we hit something. Oh my God, oh my God — I don't want to go to jail—"
**Panel 2**
**Camera:** MS, Lotus twisted around in her seat, staring out the rear windshield at the empty dark road behind them.
**Dialogue:**
> **LOTUS** *(barely above a whisper, flat with shock)*: "What did we hit."
**Panel 3**
**Camera:** CU, Guil, face gone unusually serious, no trace of his earlier looseness.
**Dialogue:**
> **GUIL** *(flat, urgent, none of his usual humor in it)*: "Bro, just drive. It's late, we're high, we can't deal with this right now. Cops'll sort it out whenever they find it."
**Panel 4**
**Camera:** CU, Ace's jaw, tight, foot coming down on the gas pedal (INSERT of his foot/the pedal in the same panel, split composition).
**Dialogue:**
> **ACE** *(quiet, resolved)*: "Yeah. Agreed."
**Panel 5**
**Camera:** WS, rear view — the Range Rover's taillights shrinking into the dark, the road behind it empty and still.
**Setting:** No characters visible, pure atmosphere — the aftermath, the thing they hit already lost to the dark.
---
### Page 8
**Panel 1**
**Camera:** WS, montage-style — three small sequential panels-within-a-panel or a soft dissolve showing Guil's, then Anna's, then Lotus's front doors, each goodbye visibly shorter and quieter than the last (body language closing off, less eye contact each time).
**Setting:** Suburban streets, porch lights, night.
**Panel 2**
**Camera:** MS, interior, Ace alone now, driving in silence, streetlights sliding across an empty passenger seat.
**Setting:** The absence of the others is the point of this panel — empty seats, quiet.
**Panel 3**
**Camera:** INSERT, the radio dial/speaker, faint visual "static lines" rendered around it to suggest sound without a clear source.
**Dialogue:**
> **VOICE (unseen, radio static)** *(barely audible, wordless — rendered in faded, half-transparent lettering)*: "..."
**Panel 4**
**Camera:** CU, Ace, glancing at the dashboard, uneasy.
**Dialogue:**
> **ACE** *(muttering to himself, shaking his head)*: "The hell was that. Guilt, probably. Or just the weed. I'll sleep it off."
---
### Page 9
**Panel 1**
**Camera:** WS, LOW ANGLE — the Richard mansion's gates rolling open onto a long gravel driveway, the house looming pale and huge in the dark.
**Setting:** Establishing shot of wealth — manicured hedges, security lighting, the house itself several stories tall.
**Panel 2**
**Camera:** MS, the garage door lowering behind the car, Ace stepping out into silence.
**Setting:** Clean, spacious garage — this is not a family that has money trouble.
**Panel 3**
**Camera:** INSERT, tight on the front bumper — a deep dent folded into the metal beside the headlight, paint scraped down to bare steel.
**Action:** No dialogue — this panel lingers, letting the damage speak.
**Panel 4**
**Camera:** MS, Ace already turning away from the car, shoulders tight.
**Dialogue:**
> **ACE** *(muttered, avoiding his own reflection in the car's paint)*: "I'll deal with it after school tomorrow."
**Panel 5**
**Camera:** WS, LOW ANGLE from the base of a wide circular staircase, Ace climbing it, small against the scale of the house.
**Setting:** Grand foyer, dim overnight lighting, everything quiet and cold.
---
### Page 10
**Panel 1**
**Camera:** MS, Ace collapsing onto his bed fully dressed, shoes half-off.
**Setting:** A teenager's version of a rich kid's room — expensive but lived-in.
**Action:** No dialogue. Panel fades toward black at the edges.
**Panel 2**
**Camera:** FULL BLACK PANEL — no linework at all except a single faint outline of Ace standing, alone, in featureless dark.
**Setting:** The dream. No floor, no walls, no horizon line — just void.
**Panel 3**
**Camera:** WS, the darkness beginning to bend — a seam of light splitting open at the panel's center, forming the vague outline of something massive and humanoid.
**Setting:** Same void, now with a single light source.
**Panel 4**
**Camera:** MS, the figure resolved further — broad, towering, hair falling all the way to where its feet should be, wrapped in a pulsing electric-blue aura. Still blurred at the edges, six and a half feet of light and muscle.
**Dialogue:**
> **VOICE (the figure)** *(low, resonant, filling the whole panel border with faint echo-lines around the lettering)*: *"Ace."*
---
### Page 11
**Panel 1**
**Camera:** CU, the figure's hand — vast, glowing, fingers spreading — reaching out across the black expanse.
**Setting:** Extreme close focus on the hand alone, dwarfing the panel.
**Panel 2**
**Camera:** MS, Ace, already moving, hand rising to meet it, mid-stride.
**Dialogue:**
> **ACE** *(uncertain, urgent)*: "What are you?"
**Panel 3**
**Camera:** WS, the gap between them shown not shrinking — the figure rendered slightly smaller, further away, the void itself stretched thin with visible distortion lines between them.
**Setting:** Visual trick panel — same "distance" but the figure now smaller in frame.
**Panel 4**
**Camera:** CU, Ace, stopped, listening — his name breaking apart into overlapping echo-text scattered across the panel in multiple directions.
**Dialogue:**
> **ECHO (his own name, fragmented, coming from everywhere)**: *"Ace... Ace... ACE—"*
**Panel 5**
**Camera:** DUTCH ANGLE, the ground beneath Ace's feet visibly dissolving into more darkness — no floor left at all.
**Action:** No dialogue.
---
### Page 12
**Panel 1**
**Camera:** VERTICAL WS, Ace falling through pure black, wind-motion lines streaking upward past him though there's nothing to generate wind.
**Setting:** Full-void free-fall, disorienting, no up or down indicated.
**Panel 2**
**Camera:** IMPACT PANEL — sudden hard cut, jagged panel border, sound effect lettering: "BANG."
**Setting:** Ace's actual bedroom floor, him sprawled half out of bed, sheets tangled around one leg.
**Panel 3**
**Camera:** LOW ANGLE from the floor looking up, Rosetta standing over him, hands on her hips, an alarm clock visible behind her still glowing on the nightstand (just silenced).
**Dialogue:**
> **ROSETTA** *(dry, affectionate, entirely unsurprised)*: "Young Master, seems like you had a great fall."
**Panel 4**
**Camera:** CU, Ace, face pressed into the carpet, one eye open.
**Dialogue:**
> **ACE** *(muffled by the carpet, groaning)*: "Please, Rosy. I had a pretty shitty dream."
---
### Page 13
**Panel 1**
**Camera:** MS, Rosetta, arms crossed, unimpressed eyebrow raised.
**Dialogue:**
> **ROSETTA** *(deadpan)*: "Yeah, I can tell. You planning on getting up, or should I just cover you with a blanket?"
**Panel 2**
**Camera:** CU, Ace, half-grinning into the carpet.
**Dialogue:**
> **ACE**: "Honestly? It's pretty nice down here. Just cover me with the blanket."
**Panel 3**
**Camera:** ACTION PANEL — a broom mid-swing, motion-lined, connecting with Ace's backside; his whole body drawn mid-flinch.
**Action:** No dialogue — the impact itself is the joke.
**Panel 4**
**Camera:** WS, kitchen, breakfast laid out, a wall-mounted TV angled to be visible from both the kitchen island and the sitting room beyond it.
**Setting:** Bright morning light, sharp contrast with the dream sequence's darkness.
---
### Page 14
**Panel 1**
**Camera:** INSERT, the TV screen — a news chyron reading "HUSHIM: ESCAPED PRISONER FOUND DEAD," a reporter mid-broadcast.
**Dialogue:**
> **NEWS ANCHOR (TV, voiceover)** *(clipped, professional)*: "An update on Hushim, the recently escaped prisoner. His body was found on the side of the road early this morning. Preliminary reports suggest he was struck by a vehicle."
**Panel 2**
**Camera:** CU, Ace, frozen mid-bite, eyes locked on the screen, all color draining slightly from the panel around his face.
**Action:** No spoken dialogue — internal thought only.
**Thought (caption box):** *Well, damn. Guess that was Hushim I hit. Right — I still need to fix the car. I'll do it later.*
**Panel 3**
**Camera:** MS, Rosetta, not even looking up from wiping the counter, completely casual.
**Dialogue:**
> **ROSETTA** *(light, almost sing-song, devastating in how casual it is)*: "Hey, Young Master. Seems like you committed your first murder."
**Panel 4**
**Camera:** CU, Ace, halfway out of his chair, panicked.
**Action:** No full dialogue — stammering lines rendered as broken, half-formed speech bubble fragments.
---
### Page 15
**Panel 1**
**Camera:** CU, Rosetta, one finger raised, expression softened, no longer joking.
**Dialogue:**
> **ROSETTA** *(quieter now, gentle but firm)*: "Calm down. I won't tell anyone. But you should really get that car fixed after school. Your friends are waiting outside."
**Panel 2**
**Camera:** WS, exterior, Lotus's car idling at the curb outside the gate, Ace jogging down the front steps, bag on one shoulder.
**Setting:** Morning light, driveway, the mansion's scale visible in the background.
**Panel 3**
**Camera:** 2-SHOT, interior of Lotus's car, both facing forward, Ace just climbing in.
**Dialogue:**
> **LOTUS** *(concern not quite hidden under a level tone)*: "Did you watch the news?"
**Panel 4**
**Camera:** CU, Ace, exhaling.
**Dialogue:**
> **ACE**: "Yeah, I saw. We killed Hushim."
---
### Page 16
**Panel 1**
**Camera:** CU, Lotus, a small unwilling laugh breaking through despite herself.
**Dialogue:**
> **LOTUS**: "Mm, you mean *you* killed Hushim. The only 'we' I know is Nintendo Wii."
**Panel 2**
**Camera:** CU, Ace, smirking despite everything.
**Dialogue:**
> **ACE**: "Yeah, well, you saw it happen and said nothing. That makes you an accomplice."
**Panel 3**
**Camera:** CU, Lotus, eyes on the road, deadpan.
**Dialogue:**
> **LOTUS**: "If the cops show up at my place, I have never met you in my life."
**Panel 4**
**Camera:** MS, Ace turning to actually look at her now, humor fading.
**Dialogue:**
> **ACE**: "Jokes aside. What do we do?"
**Panel 5**
**Camera:** CU, Lotus, glancing at him, voice softer.
**Dialogue:**
> **LOTUS**: "Honestly? I have no idea. How are you feeling?"
---
### Page 17
**Panel 1**
**Camera:** CU, Ace, rubbing the back of his neck.
**Dialogue:**
> **ACE**: "Not sure. Had this weird dream — probably just the joint. Or the fact that we hit someone with a car."
**Panel 2**
**Camera:** MS, Lotus, a long pause rendered visually — her knuckles tightening slightly on the wheel, eyes flicking toward him and away.
**Dialogue:**
> **LOTUS** *(careful, a beat too long before she speaks)*: "Makes sense you'd have a bad dream after a day like that. All four of us were pretty shaken."
**Panel 3**
**Camera:** CU, Lotus, jaw set, working up to something.
**Dialogue:**
> **LOTUS** *(hesitant, almost inaudible)*: "Uhm... Ace."
**Panel 4**
**Camera:** CU, Ace, curious, turning toward her.
**Dialogue:**
> **ACE**: "Yeah? What's up?"
**Panel 5**
**Camera:** CU, Lotus, expression closing back off, eyes forward again.
**Dialogue:**
> **LOTUS** *(retreating, forced casual)*: "Do you... actually, never mind."
---
### Page 18
**Panel 1**
**Camera:** CU, Ace, exasperated.
**Dialogue:**
> **ACE**: "Oh, come *on.*"
**Panel 2**
**Camera:** WS, the car pulling into the school lot, parking beside Guil's motorcycle.
**Dialogue:**
> **LOTUS** *(brisk, closing the subject)*: "We're here. I'll ask you later."
**Panel 3**
**Camera:** WS, Guil and Anna on the curb mid-conversation, lighting up as they spot the car pulling in.
**Setting:** School parking lot, morning, other students in the background.
**Panel 4**
**Camera:** MS, Guil, excited, leaning toward the car window as it stops.
**Dialogue:**
> **GUIL** *(loud, oblivious)*: "Yo, bro, did you hear about the news? Can you believe we hit—"
**Panel 5**
**Camera:** IMPACT PANEL — Anna's hand connecting with the back of Guil's head, his whole posture jolting forward.
**Dialogue:**
> **ANNA** *(hissed, furious whisper)*: "Are you *dumb*? You trying to get us all sent to jail? Why would you say that out loud?"
---
### Page 19
**Panel 1**
**Camera:** CU, Guil, rubbing his head, entirely unbothered.
**Dialogue:**
> **GUIL**: "My bad, my bad. Hey, Ace — what time you heading out to fix your car?"
**Panel 2**
**Camera:** MS, Ace, slinging his bag higher, already walking.
**Dialogue:**
> **ACE**: "Later. After school. For now, class."
**Panel 3**
**Camera:** WS, the four of them falling into step together down the school hallway, other students a blur in the background.
**Setting:** Bright fluorescent hallway lighting, lockers.
**Panel 4**
**Camera:** CU, Anna, tilting her head, studying Ace.
**Dialogue:**
> **ANNA**: "Hey, Ace — did your hair get longer?"
**Panel 5**
**Camera:** CU, Ace, running a hand through his hair, frowning.
**Dialogue:**
> **ACE**: "I don't think so? It can't just grow overnight."
**Panel 6**
**Camera:** 2-SHOT, Guil and Anna.
**Dialogue:**
> **GUIL** *(smirking)*: "I don't think the joint was *that* strong, Anna."
> **ANNA** *(swatting at him)*: "Oh, shut up."
---
### Page 20
**Panel 1**
**Camera:** WS, classroom, teacher at the whiteboard mid-sentence, students filing in.
**Setting:** Ordinary classroom, morning light through blinds, "Book of Judges" partially visible written on the board.
**Dialogue:**
> **TEACHER** *(routine, mid-lecture cadence)*: "Alright, class, today we'll be looking at a rather interesting story from the Book of Judges..."
**Panel 2**
**Camera:** CU, Ace, clearly not listening, tearing a corner off notebook paper and folding it.
**Action:** No dialogue.
**Panel 3**
**Camera:** POV, Ace's eyes scanning the room, landing on the back of Tod's head two rows up.
**Setting:** Tod visible in profile, oblivious.
**Panel 4**
**Camera:** ACTION PANEL, the folded paper mid-flight in a clean curved arc, motion lines trailing it.
**Thought (caption box):** *Baseball really is useful.*
**Panel 5**
**Camera:** CU, Tod, turning around slow, glaring, tired in a way that has nothing to do with sleep.
**Action:** No dialogue — Ace laughing under his breath just visible at the panel's edge.
---
### Page 21
**Panel 1**
**Camera:** WS, men's washroom, fluorescent lighting, empty except for two figures — Tod already waiting, arms crossed, near the sinks.
**Setting:** Sterile, tiled, echo-prone space — good for a confrontation.
**Panel 2**
**Camera:** MS, Ace walking in, easy, unbothered.
**Dialogue:**
> **ACE** *(light, mocking)*: "Oh, hey, Tod. What do you need? I'm usually the one looking for *your* dumb ass. This is new."
**Panel 3**
**Camera:** CU, Tod, jaw tight, done pretending to be calm.
**Dialogue:**
> **TOD** *(low, controlled anger)*: "I'm getting sick and tired of your shit."
**Panel 4**
**Camera:** CU, Ace, smug, unfazed.
**Dialogue:**
> **ACE**: "And what are you gonna do about it?"
**Panel 5**
**Camera:** IMPACT PANEL, jagged borders — Tod's fist connecting square with Ace's face, sound effect lettering: "CRACK."
**Setting:** Motion blur, Ace's head snapped sideways.
---
### Page 22
**Panel 1**
**Camera:** CU, Ace, dazed, eyes unfocused, ringing lines drawn radiating from his head.
**Thought (caption box):** *That was unexpected. My head is buzzing.*
**Panel 2**
**Camera:** FULL BLACK PANEL, fractured text scattered across it in overlapping directions — his name and fragments of the morning's lesson bleeding together.
**Dialogue:**
> **ECHO**: *"Ace..."*
> **ECHO (teacher's voice, fragment)**: *"There was a judge well known for his divine strength—"*
> **ECHO**: *"Ace..."*
> **ECHO (teacher's voice, fragment)**: *"—and hair he was never allowed to cut—"*
> **ECHO (louder, filling the panel)**: *"ACE."*
**Panel 3**
**Camera:** WS, back in the washroom, Ace snapping back to awareness — Guil's arms locked around him from behind, restraining him.
**Setting:** Two other students in the background hauling Tod up off the floor.
**Panel 4**
**Camera:** CU, Tod on the ground, blood streaming from his nose, barely conscious.
**Action:** No dialogue.
**Panel 5**
**Camera:** CU, Ace, staring at his own hands, horrified confusion.
**Dialogue:**
> **ACE** *(quiet, shaken)*: "What just happened..."
---
### Page 23
**Panel 1**
**Camera:** WS, hallway outside the principal's office, Ace sitting alone on a bench, staring at a wall clock.
**Setting:** Muffled shouting audible through the door — rendered as faint jagged lettering bleeding through the panel border.
**Panel 2**
**Camera:** WS, the office door swinging open, Tod's parents storming out, dragging him between them.
**Action:** No dialogue — pure motion and tension.
**Panel 3**
**Camera:** MS, the principal in the doorway, watching them go, then turning to Ace with a tired expression.
**Dialogue:**
> **ACE**: "Am I expelled?"
**Panel 4**
**Camera:** CU, principal.
**Dialogue:**
> **PRINCIPAL** *(measured, matter-of-fact)*: "No, you're not. Lucky for you, the washroom door was open, and the camera caught him throwing the first punch. Self-defense, plain and simple. You've already been to the nurse. Head on to lunch."
**Panel 5**
**Camera:** MS, Ace standing, expression not matching relief the way it should.
**Dialogue:**
> **ACE**: "Thank you, sir."
---
### Page 24
**Panel 1**
**Camera:** WS, cafeteria, loud and bright, Anna, Lotus, and Guil already at their usual table.
**Setting:** Typical school cafeteria noise and clutter, visible in the background.
**Panel 2**
**Camera:** ACTION PANEL, Anna shooting up out of her seat the moment she spots the bandage on Ace's face, crossing the room fast.
**Action:** No dialogue yet — motion lines trailing her.
**Panel 3**
**Camera:** CU, Anna cupping Ace's face in both hands, turning it side to side, genuinely fretting.
**Dialogue:**
> **ANNA** *(dramatic, genuinely worried underneath it)*: "Oh my darling, are you *okay*? Nooo, your handsome face — will you be alright?"
**Panel 4**
**Camera:** CU, Guil, rolling his eyes.
**Dialogue:**
> **GUIL**: "Geez, Anna, drama queen much. Man's gonna be fine. Right, Ace?"
**Panel 5**
**Camera:** MS, Ace sitting down, ignoring the question.
**Dialogue:**
> **ACE**: "Hey — Guil, what actually happened?"
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### Page 25
**Panel 1**
**Camera:** 2-SHOT, Guil and Lotus trading a look across the table.
**Dialogue:**
> **GUIL**: "You don't remember?"
**Panel 2**
**Camera:** CU, Ace.
**Dialogue:**
> **ACE**: "No. Not really."
**Panel 3**
**Camera:** CU, Guil, scratching the back of his neck, reluctant.
**Dialogue:**
> **GUIL**: "Uh... you broke Tod's nose. And his hand."
**Panel 4**
**Camera:** CU, Ace, visibly startled.
**Dialogue:**
> **ACE**: "His *hand*?"
**Panel 5**
**Camera:** CU, Guil.
**Dialogue:**
> **GUIL**: "Yeah. I walked in and found him on the floor, and you just — standing there, staring at him."
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### Page 26
**Panel 1**
**Camera:** CU, Lotus, watching Ace closely, quieter than the others.
**Dialogue:**
> **LOTUS**: "You really don't remember any of it?"
**Panel 2**
**Camera:** CU, Ace, clearing his throat, uncomfortable.
**Dialogue:**
> **ACE**: "I got punched in the face, my head was ringing — I don't know, it's all kind of blank after that."
**Panel 3**
**Camera:** CU, Lotus, shrugging it off a little too quickly, eyes dropping to the table.
**Dialogue:**
> **LOTUS**: "Alright. Let's just forget about it."
**Panel 4**
**Camera:** CU, Ace, noticing — really noticing — the distance behind her eyes.
**Action:** No dialogue — held beat.
**Panel 5**
**Camera:** CU, Ace, starting to speak.
**Dialogue:**
> **ACE**: "Hey, Lo—"
**Panel 6**
**Camera:** INSERT, the lunch bell mounted on the wall, mid-ring, motion lines around it cutting him off.
**Action:** No dialogue.
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### Page 27
**Panel 1**
**Camera:** WS, PE field, bleachers, the coach checking a clipboard, students in gym uniforms scattered around.
**Setting:** Bright midday sun, baseball diamond.
**Dialogue:**
> **COACH** *(brisk, no-nonsense)*: "Since Tod's not with us today, Ace, you're up to bat."
**Panel 2**
**Camera:** CU, Ace, groaning.
**Dialogue:**
> **ACE**: "Coach, seriously? I'm more of a—"
**Panel 3**
**Camera:** CU, coach, cutting him off, unimpressed.
**Dialogue:**
> **COACH**: "Don't want to hear it. You're the reason he's not here. Grab a bat, get in position."
**Panel 4**
**Camera:** WS, Ace walking to the plate, jaw tight, teammates visible in the outfield background.
**Panel 5**
**Camera:** CU, a teammate in the outfield, cupping hands around his mouth.
**Dialogue:**
> **TEAMMATE (background)** *(mocking, carrying across the field)*: "Hey, look — rich boy can't hit the ball."
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### Page 28
**Panel 1**
**Camera:** CU, another teammate, laughing.
**Dialogue:**
> **TEAMMATE 2 (background)**: "Didn't your dad ever teach you how to hit? Oh wait — he wasn't around, was he?"
**Panel 2**
**Camera:** CU, Ace, grip tightening on the bat, jaw set, eyes narrowing — the laughter from the outfield rendered as jagged, overlapping background lettering pressing in on the panel edges.
**Action:** No dialogue.
**Panel 3**
**Camera:** WS, the pitcher winding up, ball already a blur leaving his hand.
**Setting:** Everything else in the panel slightly motion-smeared except the ball itself, razor-sharp — visual cue for time distorting around Ace.
**Panel 4**
**Camera:** IMPACT PANEL, full-panel-width crack lines radiating from the point of contact, bat and ball drawn mid-shatter, splinters frozen in the air.
**Setting:** Sound effect lettering, oversized, jagged: "CRACK."
**Panel 5**
**Camera:** WS, the entire field frozen — every visible student and the coach staring in dead silence, nobody moving.
**Setting:** No dialogue at all — the silence is the panel.
**Panel 6**
**Camera:** CU, Ace, still mid-follow-through, staring down at the two broken halves of the bat in his hands.
**Dialogue:**
> **ACE** *(low, stunned)*: "What the actual fu—"
---